There are few types of magic more unpredictable and difficult to
control than Chaos magic. Chaos is the very element of unmaking,
and the Chaos spells are the most terrible weapons of destruction
imaginable. The caster can also call on the primal forces of Chaos
to to induce mutations in his/her opponents and even him/herself.
Chaos has no protective spells.
Casting Chaos spells can create wild magic effects if you fail to
get the spell off and 1d100 is less than the spell number. The
higher the spell number, the greater the chance of getting an
effect from lower down on the following list:
Phase door
Teleport, range 10O
Teleport, range 200
Create darkness
Light area
Trap/door destruction
Wallbreaker spell
Sleep adjacent monsters
Create traps
Create doors
Aggravate monsters
Cause an earthquake, radius 5
Gain a mutation
Disenchant a random equipped item
Mind blank spell
Create a Chaos ball centered on you
Create granite walls in adjacent squares
Summon monsters
Summon greater undead
Summon Cyberdemons
Activate the Curse of Topi Ylinen
The four magic books available to Chaos practitioners are:
Sign of Chaos
-------------
Magic Missile: damage 3+((level-1)/5)d4, no resistance
Trap/Door Destruction: destroys adjacent traps and doors
Flash of Light: lights area, damages light-sensitive
creatures
Touch of Confusion: attempts to confuse the next monster that
you hit
Manaburst: fires mana ball, damage 3d5+3/2 level (mages and
high mages) or 3d5+5/4 level (all others), radius 2 if
level less than 30, 3 otherwise. This will not destroy
items on the floor.
Fire Bolt: damage 8+((level-5)/4)d8
Fist of Force: causes 8+((level-5)/4)d8 disintegration damage
to any monster in sight. Can also dig through stone
if you target a wall.
Teleport Self: teleport, range level*5
Chaos Mastery
-------------
Wonder: random effect, depending on 1d100+(level/5). If this
number is:
1-8 : clone monster
9-13 : haste monster
14-25 : heal monster
26-30 : polymorph monster
31-35 : magic missile
36-40 : confuse monster, power=level
41-45 : poison ball, damage 20+level/2, radius 3
46-50 : lights a line, damage 6d8 to light-sensitive
creatures
51-55 : lightning bolt, damage 3+((level-5)/4)d8
56-60 : frost bolt, damage 5+((level-5)/4)d8
61-65 : acid bolt, damage 6+((level-5)/4)d8
66-70 : fire bolt, damage 8+((level-5)/4)d8
71-75 : drain life, damage 75
76-80 : lightning ball, damage 30+level/2, radius 2
81-85 : acid ball, damage 40+level, radius 2
86-90 : frost ball, damage 70+level, radius 3
91-95 : fire ball, damage 80+level, radius 3
96-100 : drain life, damage 100+level
101-103: earthquake, radius 12
104-105: destroys an area in a radius 15 circle
106-107: Genocide spell
108-109: 120 damage to all monsters in sight
110 : 150 damage to all monsters in sight, slow monsters,
sleep monsters, heal 300
Chaos Bolt: damage 10+((level-5)/4)d8
Sonic Boom: radius 2+level/10 sound ball centered on you,
damage 45+level
Doom Bolt: damage 11+((level-5)/4)d8, no resistance, always
fires a beam
Fire Ball: damage 55+level, radius 2
Teleport Other: shoots a beam which teleports away any monster
which it touches (some monsters resist it)
Word of Destruction: rearranges walls/floor, destroys all
monsters, blinds player (resist light or
blindness prevents this) and destroys objects
in a radius 15 circle
Invoke Logrus: chaos ball, damage 66+level, radius level/5
Chaos Channels
--------------
Polymorph Other: polymorphs one monster
Chain Lightning: fires lightning beams, damage 5+(level/10)d8
in all directions
Arcane Binding: recharges 1 item, fails 1 time in
(140-object level)/5
Disintegration: disintegration ball (can destroy walls),
damage 80+level, radius 3 if level below 40, 4
otherwise
Alter Reality: recreates current dungeon level
Polymorph Self: 1 or 2 effects from the following list:
2 in 14: reroll life rating
2 in 14: polymorph wounds--4 in 5, heals (player
level)d5 points. 1 in 5, hurts you for
the same amount. This also affects cut
counter, decreasing it by (damage)/2 or
increasing it by (damage).
3 in 14: gain a random mutation
2 in 14: polymorph into a character of a different
race
1 in 14: polymorph into an abomination, which
decreases all stats by 6+1d6 and switches
2 of them around. Has a 1 in 6 chance of
causing (1dlevel)dlevel points of damage.
4 in 14: switch 2 stats
Chaos Branding: attempts to make your current weapon a Chaotic
weapon
Summon Demon: summons one demon of up to 3/2*your level. 1 in
3 the demon(s) will try to kill you. If you are
level 50, you may get a group of demons
Armageddon Tome
---------------
Gravity Beam: gravity beam, damage 9+((plev-5)/4)d8
Meteor Swarm: no resistance, damage 65+level, radius 3 if
level less than 40, 4 otherwise
Flame Strike: fireball centered on you, damage 150+2*level,
radius 8
Call Chaos: 1 in 6, fires multiple beams (25%) or balls (75%),
damage 75, in all directions. The attack type is
randomly determined from a list of every possible
attack form. 1 in 3, creates a damage 300 ball of
radius 8 centered on you. The rest of the time,
fires a randomly chosen ball (75%) or beam (25%),
damage 150, in a direction of your choosing.
Magic Rocket: shards ball, damage 120+level, radius 2
Mana Storm: mana ball, damage 300+level*2, radius 4, no
resistance
Breathe Logrus: chaos ball, damage (current HP), radius 2
Call the Void: fires balls of shards (dam 175, radius 2), mana
(dam 175, radius 3) and nuclear waste (dam 175,
radius 4) in all possible directions. However, if
you cast this while you are next to a wall,
everything in a 20+level radius will be destroyed
and you will take 100+1d150 points of damage.
=== Class Spell Fail Rates ===
--- MAGE ---
For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.
Chaos Mage: Level Mana Fail
Magic Missile 1 1 20
Trap/Door Destruction 1 2 22
Flash of Light 2 2 25
Touch of Confusion 5 5 30
Manaburst 9 6 50
Fire Bolt 13 9 45
Fist of Force 14 9 45
Teleport Self 15 9 35
Wonder 17 10 25
Chaos Bolt 19 12 45
Sonic Boom 21 13 45
Doom Bolt 23 15 50
Fire Ball 25 16 50
Teleport Other 25 18 60
Word of Destruction 30 20 80
Invoke Logrus 35 40 85
Polymorph Other 11 7 45
Chain Lightning 15 15 80
Charging 16 14 80
Disintegration 25 25 85
Alter Reality 30 25 85
Polymorph Self 42 50 85
Chaos Branding 45 90 80
Summon Demon 47 100 90
Gravity Beam 20 20 66
Meteor Swarm 35 32 85
Flame Strike 37 34 75
Call Chaos 41 42 85
Magic Rocket 43 44 80
Mana Storm 45 48 85
Breathe Logrus 47 75 80
Call the Void 49 100 85
--- PRIEST ---
For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.
Chaos Priest: Level Mana Fail
Magic Missile 2 1 22
Trap/Door Destruction 3 2 24
Flash of Light 4 3 26
Touch of Confusion 5 4 30
Manaburst 10 6 30
Fire Bolt 11 6 50
Fist of Force 16 11 50
Teleport Self 17 11 35
Wonder 17 10 25
Chaos Bolt 19 15 50
Sonic Boom 21 16 50
Doom Bolt 23 18 80
Fire Ball 25 18 50
Teleport Other 27 20 65
Word of Destruction 33 23 80
Invoke Logrus 37 42 85
Polymorph Other 14 11 45
Chain Lightning 17 17 70
Charging 20 18 80
Disintegration 27 27 70
Alter Reality 35 30 85
Polymorph Self 45 55 95
Chaos Branding 47 90 90
Summon Demon 49 100 90
Gravity Beam 25 25 66
Meteor Swarm 37 37 85
Flame Strike 39 37 75
Call Chaos 43 45 85
Magic Rocket 45 47 90
Mana Storm 47 50 95
Breathe Logrus 49 95 80
Call the Void 50 100 95
--- RANGER ---
The failure rate decreases 3% for every level beyond the minimum,
to a minimum of 5%. High INT decreases the failure rate as well.
Chaos Ranger: Level Mana Fail
Magic Missile 3 1 20
Trap/Door Destruction 3 3 35
Flash of Light 5 3 35
Touch of Confusion 7 5 45
Manaburst 14 12 40
Fire Bolt 20 16 50
Fist of Force 25 21 60
Teleport Self 25 22 60
Wonder 27 23 60
Chaos Bolt 30 25 60
Sonic Boom 33 30 70
Doom Bolt 35 31 70
Fire Ball 37 35 75
Teleport Other 39 29 65
Word of Destruction 43 30 95
Invoke Logrus 48 50 85
Polymorph Other 22 20 60
Chain Lightning 25 25 70
Charging 28 25 80
Disintegration 35 32 70
Alter Reality 38 35 85
Polymorph Self 42 75 95
Chaos Branding 48 100 90
Summon Demon XXXXXXXX
Gravity Beam 33 33 66
Meteor Swarm 40 45 85
Flame Strike 42 42 75
Call Chaos 48 48 85
Magic Rocket 50 50 90
Mana Storm XXXXXXXX
Breathe Logrus XXXXXXXX
Call the Void XXXXXXXX
--- WARRIOR MAGE ---
Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%. High INT also reduces failure rate.
Chaos Warrior Mage: Level Mana Fail
Magic Missile 2 2 20
Trap/Door Destruction 3 3 22
Flash of Light 4 4 25
Touch of Confusion 5 5 30
Manaburst 8 8 30
Fire Bolt 11 11 45
Fist of Force 17 15 45
Teleport Self 18 17 35
Wonder 21 21 45
Chaos Bolt 23 22 45
Sonic Boom 27 25 50
Doom Bolt 29 30 50
Fire Ball 33 33 50
Teleport Other 37 35 60
Word of Destruction 41 40 80
Invoke Logrus 48 50 85
Polymorph Other 12 12 45
Chain Lightning 17 16 60
Charging 20 18 80
Disintegration 27 25 60
Alter Reality 35 30 85
Polymorph Self 45 55 85
Chaos Branding 49 95 80
Summon Demon 50 111 80
Gravity Beam 24 20 66
Meteor Swarm 40 35 85
Flame Strike 42 40 75
Call Chaos 46 44 85
Magic Rocket 48 48 80
Mana Storm 49 50 85
Breathe Logrus 50 100 80
Call the Void 50 100 85
--- CHAOS WARRIOR ---
Fail rate decreases 3% for each level beyond the minimum,
to a minimum of 5%. High INT also decreases the failure rate.
Chaos Warrior: Level Mana Fail
Magic Missile 2 1 20
Trap/Door Destruction 3 2 22
Flash of Light 4 3 25
Touch of Confusion 5 4 30
Manaburst 7 7 30
Fire Bolt 8 7 45
Fist of Force 15 9 45
Teleport Self 16 10 35
Wonder 19 12 45
Chaos Bolt 22 14 45
Sonic Boom 25 17 50
Doom Bolt 28 18 50
Fire Ball 30 20 50
Teleport Other 33 24 60
Word of Destruction 36 26 80
Invoke Logrus 40 45 85
Polymorph Other 11 11 45
Chain Lightning 14 14 60
Charging 16 15 80
Disintegration 23 23 60
Alter Reality 30 30 85
Polymorph Self 42 50 85
Chaos Branding 45 90 80
Summon Demon 47 100 80
Gravity Beam 23 23 66
Meteor Swarm 35 35 85
Flame Strike 37 37 75
Call Chaos 41 42 85
Magic Rocket 43 44 80
Mana Storm 45 48 85
Breathe Logrus 48 100 80
Call the Void 49 100 85
--- HIGH MAGE ---
For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.
Chaos High Mage: Level Mana Fail
Magic Missile 1 1 15
Trap/Door Destruction 2 1 15
Flash of Light 2 1 15
Touch of Confusion 4 2 20
Manaburst 6 4 40
Fire Bolt 10 5 35
Fist of Force 12 6 35
Teleport Self 14 7 25
Wonder 15 9 20
Chaos Bolt 17 10 35
Sonic Boom 19 11 35
Doom Bolt 21 12 40
Fire Ball 22 13 40
Teleport Other 23 15 50
Word of Destruction 27 17 70
Invoke Logrus 30 35 75
Polymorph Other 9 5 35
Chain Lightning 12 12 70
Charging 14 12 70
Disintegration 21 21 75
Alter Reality 26 22 75
Polymorph Self 39 40 75
Chaos Branding 42 80 70
Summon Demon 44 90 80
Gravity Beam 16 16 55
Meteor Swarm 32 30 75
Flame Strike 34 32 65
Call Chaos 36 36 75
Magic Rocket 38 38 70
Mana Storm 40 45 75
Breathe Logrus 43 55 70
Call the Void 46 90 75