There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to to induce mutations in his/her opponents and even him/herself. Chaos has no protective spells. Casting Chaos spells can create wild magic effects if you fail to get the spell off and 1d100 is less than the spell number. The higher the spell number, the greater the chance of getting an effect from lower down on the following list: Phase door Teleport, range 10O Teleport, range 200 Create darkness Light area Trap/door destruction Wallbreaker spell Sleep adjacent monsters Create traps Create doors Aggravate monsters Cause an earthquake, radius 5 Gain a mutation Disenchant a random equipped item Mind blank spell Create a Chaos ball centered on you Create granite walls in adjacent squares Summon monsters Summon greater undead Summon Cyberdemons Activate the Curse of Topi Ylinen The four magic books available to Chaos practitioners are: Sign of Chaos ------------- Magic Missile: damage 3+((level-1)/5)d4, no resistance Trap/Door Destruction: destroys adjacent traps and doors Flash of Light: lights area, damages light-sensitive creatures Touch of Confusion: attempts to confuse the next monster that you hit Manaburst: fires mana ball, damage 3d5+3/2 level (mages and high mages) or 3d5+5/4 level (all others), radius 2 if level less than 30, 3 otherwise. This will not destroy items on the floor. Fire Bolt: damage 8+((level-5)/4)d8 Fist of Force: causes 8+((level-5)/4)d8 disintegration damage to any monster in sight. Can also dig through stone if you target a wall. Teleport Self: teleport, range level*5 Chaos Mastery ------------- Wonder: random effect, depending on 1d100+(level/5). If this number is: 1-8 : clone monster 9-13 : haste monster 14-25 : heal monster 26-30 : polymorph monster 31-35 : magic missile 36-40 : confuse monster, power=level 41-45 : poison ball, damage 20+level/2, radius 3 46-50 : lights a line, damage 6d8 to light-sensitive creatures 51-55 : lightning bolt, damage 3+((level-5)/4)d8 56-60 : frost bolt, damage 5+((level-5)/4)d8 61-65 : acid bolt, damage 6+((level-5)/4)d8 66-70 : fire bolt, damage 8+((level-5)/4)d8 71-75 : drain life, damage 75 76-80 : lightning ball, damage 30+level/2, radius 2 81-85 : acid ball, damage 40+level, radius 2 86-90 : frost ball, damage 70+level, radius 3 91-95 : fire ball, damage 80+level, radius 3 96-100 : drain life, damage 100+level 101-103: earthquake, radius 12 104-105: destroys an area in a radius 15 circle 106-107: Genocide spell 108-109: 120 damage to all monsters in sight 110 : 150 damage to all monsters in sight, slow monsters, sleep monsters, heal 300 Chaos Bolt: damage 10+((level-5)/4)d8 Sonic Boom: radius 2+level/10 sound ball centered on you, damage 45+level Doom Bolt: damage 11+((level-5)/4)d8, no resistance, always fires a beam Fire Ball: damage 55+level, radius 2 Teleport Other: shoots a beam which teleports away any monster which it touches (some monsters resist it) Word of Destruction: rearranges walls/floor, destroys all monsters, blinds player (resist light or blindness prevents this) and destroys objects in a radius 15 circle Invoke Logrus: chaos ball, damage 66+level, radius level/5 Chaos Channels -------------- Polymorph Other: polymorphs one monster Chain Lightning: fires lightning beams, damage 5+(level/10)d8 in all directions Arcane Binding: recharges 1 item, fails 1 time in (140-object level)/5 Disintegration: disintegration ball (can destroy walls), damage 80+level, radius 3 if level below 40, 4 otherwise Alter Reality: recreates current dungeon level Polymorph Self: 1 or 2 effects from the following list: 2 in 14: reroll life rating 2 in 14: polymorph wounds--4 in 5, heals (player level)d5 points. 1 in 5, hurts you for the same amount. This also affects cut counter, decreasing it by (damage)/2 or increasing it by (damage). 3 in 14: gain a random mutation 2 in 14: polymorph into a character of a different race 1 in 14: polymorph into an abomination, which decreases all stats by 6+1d6 and switches 2 of them around. Has a 1 in 6 chance of causing (1dlevel)dlevel points of damage. 4 in 14: switch 2 stats Chaos Branding: attempts to make your current weapon a Chaotic weapon Summon Demon: summons one demon of up to 3/2*your level. 1 in 3 the demon(s) will try to kill you. If you are level 50, you may get a group of demons Armageddon Tome --------------- Gravity Beam: gravity beam, damage 9+((plev-5)/4)d8 Meteor Swarm: no resistance, damage 65+level, radius 3 if level less than 40, 4 otherwise Flame Strike: fireball centered on you, damage 150+2*level, radius 8 Call Chaos: 1 in 6, fires multiple beams (25%) or balls (75%), damage 75, in all directions. The attack type is randomly determined from a list of every possible attack form. 1 in 3, creates a damage 300 ball of radius 8 centered on you. The rest of the time, fires a randomly chosen ball (75%) or beam (25%), damage 150, in a direction of your choosing. Magic Rocket: shards ball, damage 120+level, radius 2 Mana Storm: mana ball, damage 300+level*2, radius 4, no resistance Breathe Logrus: chaos ball, damage (current HP), radius 2 Call the Void: fires balls of shards (dam 175, radius 2), mana (dam 175, radius 3) and nuclear waste (dam 175, radius 4) in all possible directions. However, if you cast this while you are next to a wall, everything in a 20+level radius will be destroyed and you will take 100+1d150 points of damage. === Class Spell Fail Rates === --- MAGE --- For every level beyond the minimum, the failure rate decreases by 3%. High INT or WIS will also decrease the failure rate. Chaos Mage: Level Mana Fail Magic Missile 1 1 20 Trap/Door Destruction 1 2 22 Flash of Light 2 2 25 Touch of Confusion 5 5 30 Manaburst 9 6 50 Fire Bolt 13 9 45 Fist of Force 14 9 45 Teleport Self 15 9 35 Wonder 17 10 25 Chaos Bolt 19 12 45 Sonic Boom 21 13 45 Doom Bolt 23 15 50 Fire Ball 25 16 50 Teleport Other 25 18 60 Word of Destruction 30 20 80 Invoke Logrus 35 40 85 Polymorph Other 11 7 45 Chain Lightning 15 15 80 Charging 16 14 80 Disintegration 25 25 85 Alter Reality 30 25 85 Polymorph Self 42 50 85 Chaos Branding 45 90 80 Summon Demon 47 100 90 Gravity Beam 20 20 66 Meteor Swarm 35 32 85 Flame Strike 37 34 75 Call Chaos 41 42 85 Magic Rocket 43 44 80 Mana Storm 45 48 85 Breathe Logrus 47 75 80 Call the Void 49 100 85 --- PRIEST --- For every level beyond the minimum, the failure rate decreases by 3%. High INT or WIS will also decrease the failure rate. Chaos Priest: Level Mana Fail Magic Missile 2 1 22 Trap/Door Destruction 3 2 24 Flash of Light 4 3 26 Touch of Confusion 5 4 30 Manaburst 10 6 30 Fire Bolt 11 6 50 Fist of Force 16 11 50 Teleport Self 17 11 35 Wonder 17 10 25 Chaos Bolt 19 15 50 Sonic Boom 21 16 50 Doom Bolt 23 18 80 Fire Ball 25 18 50 Teleport Other 27 20 65 Word of Destruction 33 23 80 Invoke Logrus 37 42 85 Polymorph Other 14 11 45 Chain Lightning 17 17 70 Charging 20 18 80 Disintegration 27 27 70 Alter Reality 35 30 85 Polymorph Self 45 55 95 Chaos Branding 47 90 90 Summon Demon 49 100 90 Gravity Beam 25 25 66 Meteor Swarm 37 37 85 Flame Strike 39 37 75 Call Chaos 43 45 85 Magic Rocket 45 47 90 Mana Storm 47 50 95 Breathe Logrus 49 95 80 Call the Void 50 100 95 --- RANGER --- The failure rate decreases 3% for every level beyond the minimum, to a minimum of 5%. High INT decreases the failure rate as well. Chaos Ranger: Level Mana Fail Magic Missile 3 1 20 Trap/Door Destruction 3 3 35 Flash of Light 5 3 35 Touch of Confusion 7 5 45 Manaburst 14 12 40 Fire Bolt 20 16 50 Fist of Force 25 21 60 Teleport Self 25 22 60 Wonder 27 23 60 Chaos Bolt 30 25 60 Sonic Boom 33 30 70 Doom Bolt 35 31 70 Fire Ball 37 35 75 Teleport Other 39 29 65 Word of Destruction 43 30 95 Invoke Logrus 48 50 85 Polymorph Other 22 20 60 Chain Lightning 25 25 70 Charging 28 25 80 Disintegration 35 32 70 Alter Reality 38 35 85 Polymorph Self 42 75 95 Chaos Branding 48 100 90 Summon Demon XXXXXXXX Gravity Beam 33 33 66 Meteor Swarm 40 45 85 Flame Strike 42 42 75 Call Chaos 48 48 85 Magic Rocket 50 50 90 Mana Storm XXXXXXXX Breathe Logrus XXXXXXXX Call the Void XXXXXXXX --- WARRIOR MAGE --- Failure rate decreases 3% for each level beyond the minimum, to a minimum of 5%. High INT also reduces failure rate. Chaos Warrior Mage: Level Mana Fail Magic Missile 2 2 20 Trap/Door Destruction 3 3 22 Flash of Light 4 4 25 Touch of Confusion 5 5 30 Manaburst 8 8 30 Fire Bolt 11 11 45 Fist of Force 17 15 45 Teleport Self 18 17 35 Wonder 21 21 45 Chaos Bolt 23 22 45 Sonic Boom 27 25 50 Doom Bolt 29 30 50 Fire Ball 33 33 50 Teleport Other 37 35 60 Word of Destruction 41 40 80 Invoke Logrus 48 50 85 Polymorph Other 12 12 45 Chain Lightning 17 16 60 Charging 20 18 80 Disintegration 27 25 60 Alter Reality 35 30 85 Polymorph Self 45 55 85 Chaos Branding 49 95 80 Summon Demon 50 111 80 Gravity Beam 24 20 66 Meteor Swarm 40 35 85 Flame Strike 42 40 75 Call Chaos 46 44 85 Magic Rocket 48 48 80 Mana Storm 49 50 85 Breathe Logrus 50 100 80 Call the Void 50 100 85 --- CHAOS WARRIOR --- Fail rate decreases 3% for each level beyond the minimum, to a minimum of 5%. High INT also decreases the failure rate. Chaos Warrior: Level Mana Fail Magic Missile 2 1 20 Trap/Door Destruction 3 2 22 Flash of Light 4 3 25 Touch of Confusion 5 4 30 Manaburst 7 7 30 Fire Bolt 8 7 45 Fist of Force 15 9 45 Teleport Self 16 10 35 Wonder 19 12 45 Chaos Bolt 22 14 45 Sonic Boom 25 17 50 Doom Bolt 28 18 50 Fire Ball 30 20 50 Teleport Other 33 24 60 Word of Destruction 36 26 80 Invoke Logrus 40 45 85 Polymorph Other 11 11 45 Chain Lightning 14 14 60 Charging 16 15 80 Disintegration 23 23 60 Alter Reality 30 30 85 Polymorph Self 42 50 85 Chaos Branding 45 90 80 Summon Demon 47 100 80 Gravity Beam 23 23 66 Meteor Swarm 35 35 85 Flame Strike 37 37 75 Call Chaos 41 42 85 Magic Rocket 43 44 80 Mana Storm 45 48 85 Breathe Logrus 48 100 80 Call the Void 49 100 85 --- HIGH MAGE --- For every level beyond the minimum, the failure rate decreases by 3%. High INT or WIS will also decrease the failure rate. Chaos High Mage: Level Mana Fail Magic Missile 1 1 15 Trap/Door Destruction 2 1 15 Flash of Light 2 1 15 Touch of Confusion 4 2 20 Manaburst 6 4 40 Fire Bolt 10 5 35 Fist of Force 12 6 35 Teleport Self 14 7 25 Wonder 15 9 20 Chaos Bolt 17 10 35 Sonic Boom 19 11 35 Doom Bolt 21 12 40 Fire Ball 22 13 40 Teleport Other 23 15 50 Word of Destruction 27 17 70 Invoke Logrus 30 35 75 Polymorph Other 9 5 35 Chain Lightning 12 12 70 Charging 14 12 70 Disintegration 21 21 75 Alter Reality 26 22 75 Polymorph Self 39 40 75 Chaos Branding 42 80 70 Summon Demon 44 90 80 Gravity Beam 16 16 55 Meteor Swarm 32 30 75 Flame Strike 34 32 65 Call Chaos 36 36 75 Magic Rocket 38 38 70 Mana Storm 40 45 75 Breathe Logrus 43 55 70 Call the Void 46 90 75