There is no fouler nor more evil category of spells than the
necromantic spells of Death Magic. These spells are relatively hard
to learn, but at higher levels give the caster power over living
and the undead. Unfortunately, the most powerful spells need their
own blood as the focus, often hurting the caster in the process of
casting.
Failing to cast a spell correctly can also result in damage to your
character. If you fail to get the spell off, and 1d100 is less than
the number of the spell, you will lose 1, 2, 3, or 4d6 HP and have a
1-in-6 chance of losing spell number*250 XP if the spell was from
Black Channels or the Necronomicon. Hold Life prevents XP loss. If the
miscast spell was from the Necronomicon, you have a 50% chance of
having your sanity blasted instead.
The four magic books available to Death practitioners are:
Black Prayers
-------------
Detect Unlife: detects all nonliving monsters on map panel
Malediction: can be aimed at any visible monster. Causes
(3+(level-1)/5)d3 points of damage to any monster, no
resistance, evil monsters take double damage. There
is a 20% chance of getting a special effect. 1d1000
is rolled. If this equals 666, you will fire a death
ray at the monster. If it is less than 500, it will
attempt to scare the monster. If it is between 501
and 800, it will attempt to confuse the monster.
Otherwise, it will attempt to stun the monster. If
you aim this at an item and it is cursed, the item
will be destroyed.
Detect Evil: detects evil monsters on map panel
Stinking Cloud: poison ball, dam 10+level/2, radius 2
Black Sleep: attempts to sleep one monster
Resist Poison: temporary poison resistance, duration 1d20+20
Horrify: attempts to terrify and stun one monster
Enslave the Undead: attempts to control one undead creature
Black Mass
----------
Orb of Entropy: fires a ball of life-draining energy, damage
3d6+3/2 level (mages and high mages) or 3d6+5/4
level (all others). Radius 2 if level less than
30, 3 otherwise.
Nether Bolt: nether bolt, damage (6+(level-5)/4)d8
Terror: attempts to scare all visible monsters, power 30+level
Vampiric Drain: takes level+1d(level*(level/10)) HP from a
monster and gives them to you. You will also gain
nutritional sustenance from this.
Poison Brand: attempts to make your current weapon a Poison Brand
Dispel Good: 1d(level*4) damage to all good creatures in sight
Genocide: removes all monsters with a given symbol from the
level. Uniques are unaffected. You take 1d4 damage for
each monster destroyed. Uniques are unaffected.
Restore Life: restores drained XP
Black Channels
--------------
Berserk: +25 to-hit, -10 AC, +30 HP, immune to fear for 25+1d25
turns.
Invoke Spirits: 1d100+level/5 is rolled. If this number is:
1-7 : summons undead creatures
8-13 : causes fear, duration 4+1d4 (even if you
have resist fear)
14-25 : causes confusion, duration 1d4+4 (even
if you have resist confusion)
26-30 : polymorphs one monster
31-35 : magic missile
36-40 : confuses one monster
41-45 : poison ball, dam 20+level/2, radius 3
46-50 : ray of light
51-55 : lightning bolt, dam 3+((plev-5)/4)d8
56-60 : frost bolt, dam 5+((plev-5)/4)d8
61-65 : acid bolt, dam 6+((plev-5)/4),8
66-70 : fire bolt, dam 8+((plev-5)/4),8
71-75 : drain life, dam 75
76-80 : lightning ball, dam 30+level/2, radius 2
81-85 : acid ball, dam 40+level, radius 2
86-90 : frost ball, dam 70+level, radius 3
91-95 : fire ball, dam 80+level, radius 3
96-100 : drain life, dam 100+level
101-103 : earthquake, radius 12
104-105 : destroys area, radius 15
106-107 : genocide spell
108-109 : 120 damage to all visible monsters
110 : 150 damage to visible monsters, slows
monsters, sleeps monsters, heal 300
Dark Bolt: darkness bolt, damage 4+((plev-5)/4)d8
Battle Frenzy: +25 to-hit, -10 AC, +30 HP, immune to fear for
25+1d25 turns. Also hastes your character for
1d(20+level/2)+level/2 turns
Vampirism True: drains 300 HP from target and gives them to you
Vampiric Branding: attempts to make your current weapon Vampiric
Darkness Storm: darkness ball, damage 120, radius 4
Mass Genocide: destroys all non-unique monsters in a radius
20 circle. You take 1d3 damage for each monster
deleted
Necronomicon
------------
Death Ray: damage level*200. If (monster level)+1d20 is
greater than 1d(player level)+1d10, the monster
resists. Unique monsters have only a 1 in 888 chance of
being affected. Undead and nonliving creatures always
resist.
Raise the Dead: 1 in 3, summons an undead (if level less than
48) or greater undead (otherwise) which will try
to kill you. 2 in 3, summons a friendly undead or
a friendly greater undead. If level greater than
24 and 1d3=1, you can get a group of undead.
Esoteria: if 1d50 is greater than level, identifies an item.
Otherwise, *Identifies* an item.
Word of Death: 1d(level*3) damage to all living creatures in sight
Evocation: 1d(level*4) damage to all monsters in sight, attempts
to scare all monsters (power level*4) and attempts to
banish all monsters (power level*4)
Hellfire: ball of hellfire, damage 666, radius 3. Evil creatures
take double damage, no resistance. Any cursed items in
the spell radius are destroyed. You will take 50+1d50
damage from casting this.
Ommnicide: deletes all visible non-uniques. You will take 1d4
damage for each monster deleted, but you will gain 1
mana point for each monster deleted. Note that this
potentially allows your 'current spell points' to
exceed your 'maximum spell points' id the number of
monsters deleted is larger than the number of spell
points required to cast the spell. However, any such
excess is capped so that you may never have more than
twice your maximum spell points.
Wraithform: for 1d(level/2)+level/2 turns, you can pass through
walls and are invulnerable.
=== Class Spell Fail Rates ===
--- MAGE ---
For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.
Death Mage: Level Mana Fail
Detect Unlife 1 1 25
Malediction 2 2 25
Detect Evil 2 2 25
Stinking Cloud 3 3 27
Black Sleep 5 5 30
Resist Poison 7 10 75
Horrify 9 9 30
Enslave the Undead 10 10 30
Orb of Entropy 12 12 40
Nether Bolt 13 12 30
Terror 18 15 50
Vampiric Drain 23 20 60
Poison Brand 30 75 50
Dispel Good 33 35 60
Genocide 37 25 95
Restore Life 45 50 95
Berserk 10 20 80
Invoke Spirits 10 15 80
Dark Bolt 11 11 30
Battle Frenzy 30 25 75
Vampirism True 33 35 60
Vampiric Branding 33 90 70
Darkness Storm 40 40 70
Mass Genocide 40 75 80
Death Ray 20 20 75
Raise the Dead 25 66 95
Esoteria 30 40 95
Word of Death 33 35 70
Evocation 37 35 80
Hellfire 42 120 95
Ommnicide 45 100 90
Wraithform 47 100 90
--- PRIEST ---
For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.
Death Priest: Level Mana Fail
Detect Unlife 1 1 25
Malediction 2 2 25
Detect Evil 3 3 25
Stinking Cloud 5 4 27
Black Sleep 7 7 30
Resist Poison 9 11 75
Horrify 11 11 30
Enslave the Undead 12 12 30
Orb of Entropy 14 14 40
Nether Bolt 16 16 30
Terror 21 20 50
Vampiric Drain 25 24 60
Poison Brand 33 75 90
Dispel Good 35 35 60
Genocide 40 30 95
Restore Life 50 52 95
Berserk 13 20 80
Invoke Spirits 13 15 80
Dark Bolt 14 15 30
Battle Frenzy 33 33 70
Vampirism True 35 35 60
Vampiric Branding 35 95 70
Darkness Storm 44 44 80
Mass Genocide 45 75 80
Death Ray 25 25 75
Raise the Dead 30 75 95
Esoteria 35 45 95
Word of Death 40 40 70
Evocation 42 40 80
Hellfire 48 125 95
Ommnicide 49 100 90
Wraithform 50 111 90
--- ROGUE ---
For each level beyond the minimum, the failure rate will decrease by 3%.
High INT will also decrease the failure rate, to a minimum of 5%.
Death Rogue: Level Mana Fail
Detect Unlife 5 3 40
Malediction 7 4 40
Detect Evil 9 5 50
Stinking Cloud 13 7 60
Black Sleep 15 7 80
Resist Poison 17 15 80
Horrify 19 17 30
Enslave the Undead 19 19 30
Orb of Entropy 21 21 60
Nether Bolt 23 23 75
Terror 27 25 75
Vampiric Drain 30 30 75
Poison Brand 35 35 75
Dispel Good 45 45 60
Genocide XXXXXXX
Restore Life XXXXXXX
Berserk 20 25 80
Invoke Spirits 23 20 40
Dark Bolt 28 28 75
Battle Frenzy 32 32 80
Vampirism True 46 45 75
Vampiric Branding 45 100 90
Darkness Storm 50 50 75
Mass Genocide XXXXXXX
Death Ray 30 30 80
Raise the Dead 31 80 80
Esoteria 32 40 90
Word of Death XXXXXXX
Evocation XXXXXXX
Hellfire XXXXXXX
Ommnicide XXXXXXX
Wraithform 50 125 90
--- RANGER ---
The failure rate decreases 3% for every level beyond the minimum,
to a minimum of 5%. High INT decreases the failure rate as well.
Death Ranger: Level Mana Fail
Detect Unlife 5 2 40
Malediction 5 3 40
Detect Evil 7 4 50
Stinking Cloud 9 5 40
Black Sleep 11 8 40
Resist Poison 17 25 75
Horrify 19 19 50
Enslave the Undead 22 22 50
Orb of Entropy 24 24 55
Nether Bolt 26 26 50
Terror 28 28 75
Vampiric Drain 30 30 80
Poison Brand 40 80 95
Dispel Good 45 40 60
Genocide XXXXXXXX
Restore Life XXXXXXXX
Berserk 25 30 80
Invoke Spirits 25 25 80
Dark Bolt 27 27 40
Battle Frenzy 39 39 76
Vampirism True 45 45 80
Vampiric Branding 42 100 70
Darkness Storm XXXXXXXX
Mass Genocide XXXXXXXX
Death Ray 35 35 75
Raise the Dead 38 90 80
Esoteria 40 45 95
Word of Death 48 50 95
Evocation 50 50 90
Hellfire XXXXXXXX
Ommnicide XXXXXXXX
Wraithform XXXXXXXX
--- PALADIN ---
Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%. High WIS also decreases failure rate.
Death Paladin: Level Mana Fail
Detect Unlife 1 1 25
Malediction 3 2 25
Detect Evil 4 3 25
Stinking Cloud 6 5 27
Black Sleep 8 8 30
Resist Poison 10 11 75
Horrify 12 12 30
Enslave the Undead 15 15 40
Orb of Entropy 17 17 40
Nether Bolt 19 19 30
Terror 23 23 50
Vampiric Drain 28 26 60
Poison Brand 35 75 90
Dispel Good 40 35 60
Genocide 45 35 95
Restore Life 50 52 95
Berserk 15 20 80
Invoke Spirits 15 20 80
Dark Bolt 18 20 30
Battle Frenzy 38 38 70
Vampirism True 40 40 60
Vampiric Branding 39 100 70
Darkness Storm 48 50 80
Mass Genocide 48 75 80
Death Ray 30 35 75
Raise the Dead 36 85 90
Esoteria 38 45 95
Word of Death 45 45 70
Evocation 47 45 80
Hellfire 50 150 95
Ommnicide 50 100 95
Wraithform 50 111 95
--- WARRIOR MAGE ---
Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%. High INT also reduces failure rate.
Death Warrior Mage: Level Mana Fail
Detect Unlife 1 1 25
Malediction 2 2 25
Detect Evil 3 3 25
Stinking Cloud 4 4 27
Black Sleep 7 7 30
Resist Poison 9 10 75
Horrify 10 10 30
Enslave the Undead 12 12 30
Orb of Entropy 14 14 40
Nether Bolt 16 16 30
Terror 21 21 50
Vampiric Drain 25 25 60
Poison Brand 35 75 50
Dispel Good 40 40 60
Genocide 44 45 95
Restore Life 48 55 95
Berserk 10 22 80
Invoke Spirits 12 18 80
Dark Bolt 14 18 30
Battle Frenzy 30 30 75
Vampirism True 40 40 60
Vampiric Branding 38 90 70
Darkness Storm 45 50 70
Mass Genocide 48 85 80
Death Ray 24 24 75
Raise the Dead 33 80 75
Esoteria 35 45 95
Word of Death 42 50 70
Evocation 45 55 80
Hellfire 50 135 95
Ommnicide 50 100 95
Wraithform 50 123 95
--- MONK ---
Failure rate decreases 3% with each level beyond the minimum,
to a minimum of 5%. High WIS will also decrease the failure rate.
Death Monk: Level Mana Fail
Detect Unlife 1 1 25
Malediction 2 2 25
Detect Evil 3 3 25
Stinking Cloud 5 5 27
Black Sleep 7 7 30
Resist Poison 11 11 75
Horrify 12 12 30
Enslave the Undead 16 16 40
Orb of Entropy 19 19 30
Nether Bolt 22 22 50
Terror 25 25 60
Vampiric Drain 40 40 60
Poison Brand 33 80 90
Dispel Good 40 40 60
Genocide 45 45 95
Restore Life 50 60 95
Berserk 15 20 80
Invoke Spirits 16 16 80
Dark Bolt 18 18 30
Battle Frenzy 35 35 75
Vampirism True 40 40 60
Vampiric Branding 42 95 70
Darkness Storm 48 50 80
Mass Genocide 49 80 80
Death Ray 30 30 75
Raise the Dead 37 85 85
Esoteria 38 50 95
Word of Death 44 44 70
Evocation 46 50 80
Hellfire 50 140 95
Ommnicide 50 100 95
Wraithform 50 115 95
--- HIGH MAGE ---
For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.
Death High Mage: Level Mana Fail
Detect Unlife 1 1 20
Malediction 1 1 20
Detect Evil 2 1 20
Stinking Cloud 2 2 20
Black Sleep 3 3 20
Resist Poison 5 9 55
Horrify 7 7 20
Enslave the Undead 8 8 20
Orb of Entropy 10 10 30
Nether Bolt 11 10 20
Terror 14 12 40
Vampiric Drain 20 16 50
Poison Brand 26 65 40
Dispel Good 30 30 50
Genocide 33 30 85
Restore Life 40 40 85
Berserk 8 15 70
Invoke Spirits 8 10 70
Dark Bolt 9 9 20
Battle Frenzy 25 20 65
Vampirism True 30 30 50
Vampiric Branding 30 80 60
Darkness Storm 36 35 60
Mass Genocide 38 66 70
Death Ray 16 16 65
Raise the Dead 22 60 85
Esoteria 26 35 85
Word of Death 29 30 60
Evocation 33 30 70
Hellfire 39 100 85
Ommnicide 41 85 80
Wraithform 44 75 80