There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels give the caster power over living and the undead. Unfortunately, the most powerful spells need their own blood as the focus, often hurting the caster in the process of casting. Failing to cast a spell correctly can also result in damage to your character. If you fail to get the spell off, and 1d100 is less than the number of the spell, you will lose 1, 2, 3, or 4d6 HP and have a 1-in-6 chance of losing spell number*250 XP if the spell was from Black Channels or the Necronomicon. Hold Life prevents XP loss. If the miscast spell was from the Necronomicon, you have a 50% chance of having your sanity blasted instead. The four magic books available to Death practitioners are: Black Prayers ------------- Detect Unlife: detects all nonliving monsters on map panel Malediction: can be aimed at any visible monster. Causes (3+(level-1)/5)d3 points of damage to any monster, no resistance, evil monsters take double damage. There is a 20% chance of getting a special effect. 1d1000 is rolled. If this equals 666, you will fire a death ray at the monster. If it is less than 500, it will attempt to scare the monster. If it is between 501 and 800, it will attempt to confuse the monster. Otherwise, it will attempt to stun the monster. If you aim this at an item and it is cursed, the item will be destroyed. Detect Evil: detects evil monsters on map panel Stinking Cloud: poison ball, dam 10+level/2, radius 2 Black Sleep: attempts to sleep one monster Resist Poison: temporary poison resistance, duration 1d20+20 Horrify: attempts to terrify and stun one monster Enslave the Undead: attempts to control one undead creature Black Mass ---------- Orb of Entropy: fires a ball of life-draining energy, damage 3d6+3/2 level (mages and high mages) or 3d6+5/4 level (all others). Radius 2 if level less than 30, 3 otherwise. Nether Bolt: nether bolt, damage (6+(level-5)/4)d8 Terror: attempts to scare all visible monsters, power 30+level Vampiric Drain: takes level+1d(level*(level/10)) HP from a monster and gives them to you. You will also gain nutritional sustenance from this. Poison Brand: attempts to make your current weapon a Poison Brand Dispel Good: 1d(level*4) damage to all good creatures in sight Genocide: removes all monsters with a given symbol from the level. Uniques are unaffected. You take 1d4 damage for each monster destroyed. Uniques are unaffected. Restore Life: restores drained XP Black Channels -------------- Berserk: +25 to-hit, -10 AC, +30 HP, immune to fear for 25+1d25 turns. Invoke Spirits: 1d100+level/5 is rolled. If this number is: 1-7 : summons undead creatures 8-13 : causes fear, duration 4+1d4 (even if you have resist fear) 14-25 : causes confusion, duration 1d4+4 (even if you have resist confusion) 26-30 : polymorphs one monster 31-35 : magic missile 36-40 : confuses one monster 41-45 : poison ball, dam 20+level/2, radius 3 46-50 : ray of light 51-55 : lightning bolt, dam 3+((plev-5)/4)d8 56-60 : frost bolt, dam 5+((plev-5)/4)d8 61-65 : acid bolt, dam 6+((plev-5)/4),8 66-70 : fire bolt, dam 8+((plev-5)/4),8 71-75 : drain life, dam 75 76-80 : lightning ball, dam 30+level/2, radius 2 81-85 : acid ball, dam 40+level, radius 2 86-90 : frost ball, dam 70+level, radius 3 91-95 : fire ball, dam 80+level, radius 3 96-100 : drain life, dam 100+level 101-103 : earthquake, radius 12 104-105 : destroys area, radius 15 106-107 : genocide spell 108-109 : 120 damage to all visible monsters 110 : 150 damage to visible monsters, slows monsters, sleeps monsters, heal 300 Dark Bolt: darkness bolt, damage 4+((plev-5)/4)d8 Battle Frenzy: +25 to-hit, -10 AC, +30 HP, immune to fear for 25+1d25 turns. Also hastes your character for 1d(20+level/2)+level/2 turns Vampirism True: drains 300 HP from target and gives them to you Vampiric Branding: attempts to make your current weapon Vampiric Darkness Storm: darkness ball, damage 120, radius 4 Mass Genocide: destroys all non-unique monsters in a radius 20 circle. You take 1d3 damage for each monster deleted Necronomicon ------------ Death Ray: damage level*200. If (monster level)+1d20 is greater than 1d(player level)+1d10, the monster resists. Unique monsters have only a 1 in 888 chance of being affected. Undead and nonliving creatures always resist. Raise the Dead: 1 in 3, summons an undead (if level less than 48) or greater undead (otherwise) which will try to kill you. 2 in 3, summons a friendly undead or a friendly greater undead. If level greater than 24 and 1d3=1, you can get a group of undead. Esoteria: if 1d50 is greater than level, identifies an item. Otherwise, *Identifies* an item. Word of Death: 1d(level*3) damage to all living creatures in sight Evocation: 1d(level*4) damage to all monsters in sight, attempts to scare all monsters (power level*4) and attempts to banish all monsters (power level*4) Hellfire: ball of hellfire, damage 666, radius 3. Evil creatures take double damage, no resistance. Any cursed items in the spell radius are destroyed. You will take 50+1d50 damage from casting this. Ommnicide: deletes all visible non-uniques. You will take 1d4 damage for each monster deleted, but you will gain 1 mana point for each monster deleted. Note that this potentially allows your 'current spell points' to exceed your 'maximum spell points' id the number of monsters deleted is larger than the number of spell points required to cast the spell. However, any such excess is capped so that you may never have more than twice your maximum spell points. Wraithform: for 1d(level/2)+level/2 turns, you can pass through walls and are invulnerable. === Class Spell Fail Rates === --- MAGE --- For every level beyond the minimum, the failure rate decreases by 3%. High INT or WIS will also decrease the failure rate. Death Mage: Level Mana Fail Detect Unlife 1 1 25 Malediction 2 2 25 Detect Evil 2 2 25 Stinking Cloud 3 3 27 Black Sleep 5 5 30 Resist Poison 7 10 75 Horrify 9 9 30 Enslave the Undead 10 10 30 Orb of Entropy 12 12 40 Nether Bolt 13 12 30 Terror 18 15 50 Vampiric Drain 23 20 60 Poison Brand 30 75 50 Dispel Good 33 35 60 Genocide 37 25 95 Restore Life 45 50 95 Berserk 10 20 80 Invoke Spirits 10 15 80 Dark Bolt 11 11 30 Battle Frenzy 30 25 75 Vampirism True 33 35 60 Vampiric Branding 33 90 70 Darkness Storm 40 40 70 Mass Genocide 40 75 80 Death Ray 20 20 75 Raise the Dead 25 66 95 Esoteria 30 40 95 Word of Death 33 35 70 Evocation 37 35 80 Hellfire 42 120 95 Ommnicide 45 100 90 Wraithform 47 100 90 --- PRIEST --- For every level beyond the minimum, the failure rate decreases by 3%. High INT or WIS will also decrease the failure rate. Death Priest: Level Mana Fail Detect Unlife 1 1 25 Malediction 2 2 25 Detect Evil 3 3 25 Stinking Cloud 5 4 27 Black Sleep 7 7 30 Resist Poison 9 11 75 Horrify 11 11 30 Enslave the Undead 12 12 30 Orb of Entropy 14 14 40 Nether Bolt 16 16 30 Terror 21 20 50 Vampiric Drain 25 24 60 Poison Brand 33 75 90 Dispel Good 35 35 60 Genocide 40 30 95 Restore Life 50 52 95 Berserk 13 20 80 Invoke Spirits 13 15 80 Dark Bolt 14 15 30 Battle Frenzy 33 33 70 Vampirism True 35 35 60 Vampiric Branding 35 95 70 Darkness Storm 44 44 80 Mass Genocide 45 75 80 Death Ray 25 25 75 Raise the Dead 30 75 95 Esoteria 35 45 95 Word of Death 40 40 70 Evocation 42 40 80 Hellfire 48 125 95 Ommnicide 49 100 90 Wraithform 50 111 90 --- ROGUE --- For each level beyond the minimum, the failure rate will decrease by 3%. High INT will also decrease the failure rate, to a minimum of 5%. Death Rogue: Level Mana Fail Detect Unlife 5 3 40 Malediction 7 4 40 Detect Evil 9 5 50 Stinking Cloud 13 7 60 Black Sleep 15 7 80 Resist Poison 17 15 80 Horrify 19 17 30 Enslave the Undead 19 19 30 Orb of Entropy 21 21 60 Nether Bolt 23 23 75 Terror 27 25 75 Vampiric Drain 30 30 75 Poison Brand 35 35 75 Dispel Good 45 45 60 Genocide XXXXXXX Restore Life XXXXXXX Berserk 20 25 80 Invoke Spirits 23 20 40 Dark Bolt 28 28 75 Battle Frenzy 32 32 80 Vampirism True 46 45 75 Vampiric Branding 45 100 90 Darkness Storm 50 50 75 Mass Genocide XXXXXXX Death Ray 30 30 80 Raise the Dead 31 80 80 Esoteria 32 40 90 Word of Death XXXXXXX Evocation XXXXXXX Hellfire XXXXXXX Ommnicide XXXXXXX Wraithform 50 125 90 --- RANGER --- The failure rate decreases 3% for every level beyond the minimum, to a minimum of 5%. High INT decreases the failure rate as well. Death Ranger: Level Mana Fail Detect Unlife 5 2 40 Malediction 5 3 40 Detect Evil 7 4 50 Stinking Cloud 9 5 40 Black Sleep 11 8 40 Resist Poison 17 25 75 Horrify 19 19 50 Enslave the Undead 22 22 50 Orb of Entropy 24 24 55 Nether Bolt 26 26 50 Terror 28 28 75 Vampiric Drain 30 30 80 Poison Brand 40 80 95 Dispel Good 45 40 60 Genocide XXXXXXXX Restore Life XXXXXXXX Berserk 25 30 80 Invoke Spirits 25 25 80 Dark Bolt 27 27 40 Battle Frenzy 39 39 76 Vampirism True 45 45 80 Vampiric Branding 42 100 70 Darkness Storm XXXXXXXX Mass Genocide XXXXXXXX Death Ray 35 35 75 Raise the Dead 38 90 80 Esoteria 40 45 95 Word of Death 48 50 95 Evocation 50 50 90 Hellfire XXXXXXXX Ommnicide XXXXXXXX Wraithform XXXXXXXX --- PALADIN --- Failure rate decreases 3% for each level beyond the minimum, to a minimum of 5%. High WIS also decreases failure rate. Death Paladin: Level Mana Fail Detect Unlife 1 1 25 Malediction 3 2 25 Detect Evil 4 3 25 Stinking Cloud 6 5 27 Black Sleep 8 8 30 Resist Poison 10 11 75 Horrify 12 12 30 Enslave the Undead 15 15 40 Orb of Entropy 17 17 40 Nether Bolt 19 19 30 Terror 23 23 50 Vampiric Drain 28 26 60 Poison Brand 35 75 90 Dispel Good 40 35 60 Genocide 45 35 95 Restore Life 50 52 95 Berserk 15 20 80 Invoke Spirits 15 20 80 Dark Bolt 18 20 30 Battle Frenzy 38 38 70 Vampirism True 40 40 60 Vampiric Branding 39 100 70 Darkness Storm 48 50 80 Mass Genocide 48 75 80 Death Ray 30 35 75 Raise the Dead 36 85 90 Esoteria 38 45 95 Word of Death 45 45 70 Evocation 47 45 80 Hellfire 50 150 95 Ommnicide 50 100 95 Wraithform 50 111 95 --- WARRIOR MAGE --- Failure rate decreases 3% for each level beyond the minimum, to a minimum of 5%. High INT also reduces failure rate. Death Warrior Mage: Level Mana Fail Detect Unlife 1 1 25 Malediction 2 2 25 Detect Evil 3 3 25 Stinking Cloud 4 4 27 Black Sleep 7 7 30 Resist Poison 9 10 75 Horrify 10 10 30 Enslave the Undead 12 12 30 Orb of Entropy 14 14 40 Nether Bolt 16 16 30 Terror 21 21 50 Vampiric Drain 25 25 60 Poison Brand 35 75 50 Dispel Good 40 40 60 Genocide 44 45 95 Restore Life 48 55 95 Berserk 10 22 80 Invoke Spirits 12 18 80 Dark Bolt 14 18 30 Battle Frenzy 30 30 75 Vampirism True 40 40 60 Vampiric Branding 38 90 70 Darkness Storm 45 50 70 Mass Genocide 48 85 80 Death Ray 24 24 75 Raise the Dead 33 80 75 Esoteria 35 45 95 Word of Death 42 50 70 Evocation 45 55 80 Hellfire 50 135 95 Ommnicide 50 100 95 Wraithform 50 123 95 --- MONK --- Failure rate decreases 3% with each level beyond the minimum, to a minimum of 5%. High WIS will also decrease the failure rate. Death Monk: Level Mana Fail Detect Unlife 1 1 25 Malediction 2 2 25 Detect Evil 3 3 25 Stinking Cloud 5 5 27 Black Sleep 7 7 30 Resist Poison 11 11 75 Horrify 12 12 30 Enslave the Undead 16 16 40 Orb of Entropy 19 19 30 Nether Bolt 22 22 50 Terror 25 25 60 Vampiric Drain 40 40 60 Poison Brand 33 80 90 Dispel Good 40 40 60 Genocide 45 45 95 Restore Life 50 60 95 Berserk 15 20 80 Invoke Spirits 16 16 80 Dark Bolt 18 18 30 Battle Frenzy 35 35 75 Vampirism True 40 40 60 Vampiric Branding 42 95 70 Darkness Storm 48 50 80 Mass Genocide 49 80 80 Death Ray 30 30 75 Raise the Dead 37 85 85 Esoteria 38 50 95 Word of Death 44 44 70 Evocation 46 50 80 Hellfire 50 140 95 Ommnicide 50 100 95 Wraithform 50 115 95 --- HIGH MAGE --- For every level beyond the minimum, the failure rate decreases by 3%. High INT or WIS will also decrease the failure rate. Death High Mage: Level Mana Fail Detect Unlife 1 1 20 Malediction 1 1 20 Detect Evil 2 1 20 Stinking Cloud 2 2 20 Black Sleep 3 3 20 Resist Poison 5 9 55 Horrify 7 7 20 Enslave the Undead 8 8 20 Orb of Entropy 10 10 30 Nether Bolt 11 10 20 Terror 14 12 40 Vampiric Drain 20 16 50 Poison Brand 26 65 40 Dispel Good 30 30 50 Genocide 33 30 85 Restore Life 40 40 85 Berserk 8 15 70 Invoke Spirits 8 10 70 Dark Bolt 9 9 20 Battle Frenzy 25 20 65 Vampirism True 30 30 50 Vampiric Branding 30 80 60 Darkness Storm 36 35 60 Mass Genocide 38 66 70 Death Ray 16 16 65 Raise the Dead 22 60 85 Esoteria 26 35 85 Word of Death 29 30 60 Evocation 33 30 70 Hellfire 39 100 85 Ommnicide 41 85 80 Wraithform 44 75 80