Life magic is 'good' magic; it relies heavily on healing and protective spells but does have a few attacking spells as well. These are mostly used for harming and banishing foul minions of evil. The four magic books available to Life practitioners are: Book of Common Prayer --------------------- Detect Evil: detects evil monsters on map panel Cure Light Wounds: heal 2d10 and subtract 10 from the cut counter Bless: +10 to-hit, +5 AC for 12+1d12 turns Remove Fear: Removes your 'afraid' status Call Light: lights area, damage 2d(level/2) to light- sensitive creatures, radius (level/10)+1 Detect Traps and Doors: detects traps, doors, and stairs on current map panel Cure Medium Wounds: heal 4d10 and divides the cut counter in half, then subtracts 20 from it. Satisfy Hunger: sets hunger status to full High Mass --------- Remove Curse: removes normal curses from equipped items Cure Poison: sets poison counter to zero Cure Critical Wounds: heal 8d10, sets stunning and cuts to zero Sense Unseen: gives see invisible for 24+1d24 turns Holy Orb: damage 3d6+3/2 level (priests and high mages) or 3d6+5/4 level (all others). Good creatures are immune, evil creatures take double damage, others resist. Any cursed items in the spell radius will be destroyed Protection from Evil: protection from evil for 3*level+1d25 turns. If an evil monster is of lower level than you, and if 1d100+your level is greater than 50, the monster will not be able to hit you. Healing: heal 300, set stun and cuts to zero Glyph of Warding: sets a glyph on the floor beneath you. Monsters have a (monster level) in 550 chance of breaking it. Monsters cannot attack you if you are on a glyph (though they can breathe or cast spells.) Monsters cannot be summoned onto a glyph Book of the Unicorn ------------------- Exorcism: damage 1d level to all undead and demons. Also attempts to scare all evil monsters in sight Dispel Curse: removes normal and heavy curses on equipment Dispel Undead+Demons: damage 1 to (level*3) to all visible undead and demons Day of the Dove: charms monsters (power=level*2) Dispel Evil: damage 1 to (level*4) to all visible evil monsters Banishment: teleports all visible evil monsters away Holy Word: damage 1 to (level*4) to all visible evil monsters, heal 1000, cures fear, poison, cuts, and stun. Warding True: creates glyphs in all adjacent squares and under the player Blessings of the Grail ---------------------- Heroism: +12 to-hit, +10 max HP, heal 10, remove fear, fear immunity for 25+1d25 turns Prayer: +10 to-hit, +5 AC for 48+1d48 turns Bless Weapon: adds "blessed" flag to wielded weapon. Artifacts may either become blessed or be disenchanted. Restoration: restores all stats and experience Healing True: heal 2000, cures stun and cuts Holy Vision: *Identifies* an item Divine Intervention: creates a radius 1, damage 777 ball of holy fire centered on you, then causes 1d (level*4) damage to all monsters in sight. Attempts to slow, confuse, stun, scare, and freeze all monsters in sight. Summons a pet angel (or group of angels) of a level up to your own. Makes you berserk for 25+1d25 turns. Heals 300, cures fear, and gives +10 to speed for level+1d(20+level) turns unless you're already hasted. Holy Invulnerability: (almost) immune to all damage for 7+1d7 turns. Monsters have a 1 in 13 chance of getting past your shield. === Spell Failure Rate Spoilers === --- MAGE --- For every level beyond the minimum, the failure rate decreases by 3%. High INT or WIS will also decrease the failure rate. Life Mage: Level Mana Fail Detect Evil 1 1 30 Cure Light Wounds 3 2 35 Bless 4 3 35 Remove Fear 5 5 35 Call Light 7 7 35 Detect Traps/Doors 9 8 40 Cure Medium Wounds 12 12 40 Satisfy Hunger 15 14 45 Remove Curse 16 16 45 Cure Poison 17 17 50 Cure Critical Wounds 18 18 50 Sense Unseen 19 19 50 Holy Orb 20 20 50 Protection from Evil 23 23 50 Healing 30 30 55 Glyph of Warding 35 70 75 Exorcism 26 30 50 Dispel Curse 28 25 70 Dispel Undead+Demons 33 33 60 Day of the Dove 35 35 60 Dispel Evil 35 35 70 Banishment 35 55 80 Holy Word 39 40 80 Warding True 46 70 80 Heroism 9 9 50 Prayer 25 25 50 Bless Weapon 35 85 80 Restoration 42 100 80 Healing True 45 90 80 Holy Vision 48 50 80 Divine Intervention 49 100 80 Holy Invulnerability 50 100 80 --- PRIEST --- For every level beyond the minimum, the failure rate decreases by 3%. High INT or WIS will also decrease the failure rate. Life Priest: Level Mana Fail Detect Evil 1 1 10 Cure Light Wounds 1 2 15 Bless 1 2 20 Remove Fear 3 2 25 Call Light 3 3 27 Detect Traps/Doors 4 4 28 Cure Medium Wounds 5 4 32 Satisfy Hunger 7 5 38 Remove Curse 7 6 38 Cure Poison 9 6 38 Cure Critical Wounds 9 7 40 Sense Unseen 10 8 38 Holy Orb 10 8 40 Protection from Evil 11 8 42 Healing 20 16 60 Glyph of Warding 33 55 90 Exorcism 15 14 50 Dispel Curse 16 14 80 Dispel Undead+Demons 17 14 55 Day of the Dove 24 20 55 Dispel Evil 25 20 70 Banishment 25 25 80 Holy Word 39 32 95 Warding True 44 44 80 Heroism 5 5 50 Prayer 15 14 50 Bless Weapon 30 50 80 Restoration 35 70 90 Healing True 40 50 80 Holy Vision 40 40 80 Divine Intervention 42 90 85 Holy Invulnerability 45 90 85 --- Paladin --- Failure rate decreases 3% for each level beyond the minimum, to a minimum of 5%. High WIS also decreases failure rate. Life Paladin: Level Mana Fail Detect Evil 1 1 30 Cure Light Wounds 2 2 35 Bless 3 3 35 Remove Fear 4 3 35 Call Light 5 4 35 Detect Traps/Doors 8 5 40 Cure Medium Wounds 11 9 40 Satisfy Hunger 13 10 45 Remove Curse 14 11 45 Cure Poison 15 15 50 Cure Critical Wounds 17 15 50 Sense Unseen 18 15 50 Holy Orb 18 15 50 Protection from Evil 19 15 50 Healing 30 25 55 Glyph of Warding 35 70 75 Exorcism 25 22 50 Dispel Curse 28 24 70 Dispel Undead+Demons 30 25 60 Day of the Dove 33 30 60 Dispel Evil 35 32 70 Banishment 35 55 80 Holy Word 39 38 80 Warding True 46 60 80 Heroism 9 9 50 Prayer 25 20 50 Bless Weapon 35 65 80 Restoration 40 80 80 Healing True 45 80 80 Holy Vision 45 45 80 Divine Intervention 48 100 90 Holy Invulnerability 50 100 80 --- WARRIOR MAGE --- Failure rate decreases 3% for each level beyond the minimum, to a minimum of 5%. High INT also reduces failure rate. Life Warrior Mage: Level Mana Fail Detect Evil 2 2 30 Cure Light Wounds 4 4 35 Bless 5 5 35 Remove Fear 6 6 35 Call Light 8 8 35 Detect Traps/Doors 9 9 40 Cure Medium Wounds 14 14 40 Satisfy Hunger 16 16 45 Remove Curse 18 18 45 Cure Poison 20 20 50 Cure Critical Wounds 22 22 50 Sense Unseen 24 24 50 Holy Orb 26 26 50 Protection from Evil 28 28 50 Healing 33 33 55 Glyph of Warding 40 70 75 Exorcism 28 28 50 Dispel Curse 30 30 70 Dispel Undead+Demons 34 34 60 Day of the Dove 36 36 60 Dispel Evil 38 38 70 Banishment 42 55 80 Holy Word 45 45 80 Warding True 50 70 80 Heroism 10 10 50 Prayer 28 28 50 Bless Weapon 38 85 80 Restoration 45 90 80 Healing True 46 90 80 Holy Vision 48 50 80 Divine Intervention 49 100 90 Holy Invulnerability 50 100 80 --- MONK --- Failure rate decreases 3% with each level beyond the minimum, to a minimum of 5%. High WIS will also decrease the failure rate. Life Monk: Level Mana Fail Detect Evil 1 1 30 Cure Light Wounds 2 2 35 Bless 3 3 35 Remove Fear 4 4 35 Call Light 5 5 35 Detect Traps/Doors 8 6 40 Cure Medium Wounds 11 10 40 Satisfy Hunger 13 12 45 Remove Curse 15 12 45 Cure Poison 16 15 50 Cure Critical Wounds 17 15 50 Sense Unseen 18 16 50 Holy Orb 19 16 50 Protection from Evil 20 18 50 Healing 30 25 55 Glyph of Warding 35 70 75 Exorcism 26 26 50 Dispel Curse 28 28 70 Dispel Undead+Demons 32 32 60 Day of the Dove 36 35 60 Dispel Evil 38 35 70 Banishment 40 60 80 Holy Word 45 45 80 Warding True 48 64 80 Heroism 10 10 50 Prayer 25 25 50 Bless Weapon 40 65 80 Restoration 44 84 80 Healing True 46 64 80 Holy Vision 48 40 80 Divine Intervention 49 100 90 Holy Invulnerability 50 100 80 --- HIGH MAGE --- For every level beyond the minimum, the failure rate decreases by 3%. High INT or WIS will also decrease the failure rate. Life High Mage: Level Mana Fail Detect Evil 1 1 20 Cure Light Wounds 2 2 25 Bless 3 3 25 Remove Fear 4 4 25 Call Light 5 5 25 Detect Traps/Doors 6 5 30 Cure Medium Wounds 9 9 30 Satisfy Hunger 12 10 35 Remove Curse 14 12 35 Cure Poison 15 14 40 Cure Critical Wounds 15 15 40 Sense Unseen 17 15 40 Holy Orb 19 17 40 Protection from Evil 21 19 40 Healing 25 25 45 Glyph of Warding 30 50 55 Exorcism 20 20 40 Dispel Curse 24 24 60 Dispel Undead+Demons 30 30 50 Day of the Dove 31 30 50 Dispel Evil 32 30 60 Banishment 33 40 60 Holy Word 35 35 60 Warding True 40 70 70 Heroism 5 5 40 Prayer 20 20 40 Bless Weapon 30 70 60 Restoration 40 80 60 Healing True 42 75 60 Holy Vision 45 40 60 Divine Intervention 47 90 70 Holy Invulnerability 49 90 70