Life magic is 'good' magic; it relies heavily on healing and
protective spells but does have a few attacking spells as well.
These are mostly used for harming and banishing foul minions of
evil.
The four magic books available to Life practitioners are:
Book of Common Prayer
---------------------
Detect Evil: detects evil monsters on map panel
Cure Light Wounds: heal 2d10 and subtract 10 from the cut counter
Bless: +10 to-hit, +5 AC for 12+1d12 turns
Remove Fear: Removes your 'afraid' status
Call Light: lights area, damage 2d(level/2) to light-
sensitive creatures, radius (level/10)+1
Detect Traps and Doors: detects traps, doors, and stairs on
current map panel
Cure Medium Wounds: heal 4d10 and divides the cut counter in half,
then subtracts 20 from it.
Satisfy Hunger: sets hunger status to full
High Mass
---------
Remove Curse: removes normal curses from equipped items
Cure Poison: sets poison counter to zero
Cure Critical Wounds: heal 8d10, sets stunning and cuts to zero
Sense Unseen: gives see invisible for 24+1d24 turns
Holy Orb: damage 3d6+3/2 level (priests and high mages) or
3d6+5/4 level (all others). Good creatures are immune,
evil creatures take double damage, others resist. Any
cursed items in the spell radius will be destroyed
Protection from Evil: protection from evil for 3*level+1d25
turns. If an evil monster is of lower level
than you, and if 1d100+your level is greater
than 50, the monster will not be able to hit
you.
Healing: heal 300, set stun and cuts to zero
Glyph of Warding: sets a glyph on the floor beneath you. Monsters
have a (monster level) in 550 chance of breaking
it. Monsters cannot attack you if you are on a
glyph (though they can breathe or cast spells.)
Monsters cannot be summoned onto a glyph
Book of the Unicorn
-------------------
Exorcism: damage 1d level to all undead and demons. Also attempts
to scare all evil monsters in sight
Dispel Curse: removes normal and heavy curses on equipment
Dispel Undead+Demons: damage 1 to (level*3) to all visible
undead and demons
Day of the Dove: charms monsters (power=level*2)
Dispel Evil: damage 1 to (level*4) to all visible evil monsters
Banishment: teleports all visible evil monsters away
Holy Word: damage 1 to (level*4) to all visible evil monsters,
heal 1000, cures fear, poison, cuts, and stun.
Warding True: creates glyphs in all adjacent squares and under
the player
Blessings of the Grail
----------------------
Heroism: +12 to-hit, +10 max HP, heal 10, remove fear, fear
immunity for 25+1d25 turns
Prayer: +10 to-hit, +5 AC for 48+1d48 turns
Bless Weapon: adds "blessed" flag to wielded weapon. Artifacts may
either become blessed or be disenchanted.
Restoration: restores all stats and experience
Healing True: heal 2000, cures stun and cuts
Holy Vision: *Identifies* an item
Divine Intervention: creates a radius 1, damage 777 ball of
holy fire centered on you, then causes 1d
(level*4) damage to all monsters in sight.
Attempts to slow, confuse, stun, scare, and
freeze all monsters in sight. Summons a pet
angel (or group of angels) of a level up to
your own. Makes you berserk for 25+1d25
turns. Heals 300, cures fear, and gives +10
to speed for level+1d(20+level) turns unless
you're already hasted.
Holy Invulnerability: (almost) immune to all damage for 7+1d7
turns. Monsters have a 1 in 13 chance of
getting past your shield.
=== Spell Failure Rate Spoilers ===
--- MAGE ---
For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.
Life Mage: Level Mana Fail
Detect Evil 1 1 30
Cure Light Wounds 3 2 35
Bless 4 3 35
Remove Fear 5 5 35
Call Light 7 7 35
Detect Traps/Doors 9 8 40
Cure Medium Wounds 12 12 40
Satisfy Hunger 15 14 45
Remove Curse 16 16 45
Cure Poison 17 17 50
Cure Critical Wounds 18 18 50
Sense Unseen 19 19 50
Holy Orb 20 20 50
Protection from Evil 23 23 50
Healing 30 30 55
Glyph of Warding 35 70 75
Exorcism 26 30 50
Dispel Curse 28 25 70
Dispel Undead+Demons 33 33 60
Day of the Dove 35 35 60
Dispel Evil 35 35 70
Banishment 35 55 80
Holy Word 39 40 80
Warding True 46 70 80
Heroism 9 9 50
Prayer 25 25 50
Bless Weapon 35 85 80
Restoration 42 100 80
Healing True 45 90 80
Holy Vision 48 50 80
Divine Intervention 49 100 80
Holy Invulnerability 50 100 80
--- PRIEST ---
For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.
Life Priest: Level Mana Fail
Detect Evil 1 1 10
Cure Light Wounds 1 2 15
Bless 1 2 20
Remove Fear 3 2 25
Call Light 3 3 27
Detect Traps/Doors 4 4 28
Cure Medium Wounds 5 4 32
Satisfy Hunger 7 5 38
Remove Curse 7 6 38
Cure Poison 9 6 38
Cure Critical Wounds 9 7 40
Sense Unseen 10 8 38
Holy Orb 10 8 40
Protection from Evil 11 8 42
Healing 20 16 60
Glyph of Warding 33 55 90
Exorcism 15 14 50
Dispel Curse 16 14 80
Dispel Undead+Demons 17 14 55
Day of the Dove 24 20 55
Dispel Evil 25 20 70
Banishment 25 25 80
Holy Word 39 32 95
Warding True 44 44 80
Heroism 5 5 50
Prayer 15 14 50
Bless Weapon 30 50 80
Restoration 35 70 90
Healing True 40 50 80
Holy Vision 40 40 80
Divine Intervention 42 90 85
Holy Invulnerability 45 90 85
--- Paladin ---
Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%. High WIS also decreases failure rate.
Life Paladin: Level Mana Fail
Detect Evil 1 1 30
Cure Light Wounds 2 2 35
Bless 3 3 35
Remove Fear 4 3 35
Call Light 5 4 35
Detect Traps/Doors 8 5 40
Cure Medium Wounds 11 9 40
Satisfy Hunger 13 10 45
Remove Curse 14 11 45
Cure Poison 15 15 50
Cure Critical Wounds 17 15 50
Sense Unseen 18 15 50
Holy Orb 18 15 50
Protection from Evil 19 15 50
Healing 30 25 55
Glyph of Warding 35 70 75
Exorcism 25 22 50
Dispel Curse 28 24 70
Dispel Undead+Demons 30 25 60
Day of the Dove 33 30 60
Dispel Evil 35 32 70
Banishment 35 55 80
Holy Word 39 38 80
Warding True 46 60 80
Heroism 9 9 50
Prayer 25 20 50
Bless Weapon 35 65 80
Restoration 40 80 80
Healing True 45 80 80
Holy Vision 45 45 80
Divine Intervention 48 100 90
Holy Invulnerability 50 100 80
--- WARRIOR MAGE ---
Failure rate decreases 3% for each level beyond the minimum,
to a minimum of 5%. High INT also reduces failure rate.
Life Warrior Mage: Level Mana Fail
Detect Evil 2 2 30
Cure Light Wounds 4 4 35
Bless 5 5 35
Remove Fear 6 6 35
Call Light 8 8 35
Detect Traps/Doors 9 9 40
Cure Medium Wounds 14 14 40
Satisfy Hunger 16 16 45
Remove Curse 18 18 45
Cure Poison 20 20 50
Cure Critical Wounds 22 22 50
Sense Unseen 24 24 50
Holy Orb 26 26 50
Protection from Evil 28 28 50
Healing 33 33 55
Glyph of Warding 40 70 75
Exorcism 28 28 50
Dispel Curse 30 30 70
Dispel Undead+Demons 34 34 60
Day of the Dove 36 36 60
Dispel Evil 38 38 70
Banishment 42 55 80
Holy Word 45 45 80
Warding True 50 70 80
Heroism 10 10 50
Prayer 28 28 50
Bless Weapon 38 85 80
Restoration 45 90 80
Healing True 46 90 80
Holy Vision 48 50 80
Divine Intervention 49 100 90
Holy Invulnerability 50 100 80
--- MONK ---
Failure rate decreases 3% with each level beyond the minimum,
to a minimum of 5%. High WIS will also decrease the failure rate.
Life Monk: Level Mana Fail
Detect Evil 1 1 30
Cure Light Wounds 2 2 35
Bless 3 3 35
Remove Fear 4 4 35
Call Light 5 5 35
Detect Traps/Doors 8 6 40
Cure Medium Wounds 11 10 40
Satisfy Hunger 13 12 45
Remove Curse 15 12 45
Cure Poison 16 15 50
Cure Critical Wounds 17 15 50
Sense Unseen 18 16 50
Holy Orb 19 16 50
Protection from Evil 20 18 50
Healing 30 25 55
Glyph of Warding 35 70 75
Exorcism 26 26 50
Dispel Curse 28 28 70
Dispel Undead+Demons 32 32 60
Day of the Dove 36 35 60
Dispel Evil 38 35 70
Banishment 40 60 80
Holy Word 45 45 80
Warding True 48 64 80
Heroism 10 10 50
Prayer 25 25 50
Bless Weapon 40 65 80
Restoration 44 84 80
Healing True 46 64 80
Holy Vision 48 40 80
Divine Intervention 49 100 90
Holy Invulnerability 50 100 80
--- HIGH MAGE ---
For every level beyond the minimum, the failure rate decreases by 3%.
High INT or WIS will also decrease the failure rate.
Life High Mage: Level Mana Fail
Detect Evil 1 1 20
Cure Light Wounds 2 2 25
Bless 3 3 25
Remove Fear 4 4 25
Call Light 5 5 25
Detect Traps/Doors 6 5 30
Cure Medium Wounds 9 9 30
Satisfy Hunger 12 10 35
Remove Curse 14 12 35
Cure Poison 15 14 40
Cure Critical Wounds 15 15 40
Sense Unseen 17 15 40
Holy Orb 19 17 40
Protection from Evil 21 19 40
Healing 25 25 45
Glyph of Warding 30 50 55
Exorcism 20 20 40
Dispel Curse 24 24 60
Dispel Undead+Demons 30 30 50
Day of the Dove 31 30 50
Dispel Evil 32 30 60
Banishment 33 40 60
Holy Word 35 35 60
Warding True 40 70 70
Heroism 5 5 40
Prayer 20 20 40
Bless Weapon 30 70 60
Restoration 40 80 60
Healing True 42 75 60
Holy Vision 45 40 60
Divine Intervention 47 90 70
Holy Invulnerability 49 90 70