Many of the races in Zangband posses special, racial powers. The powers vary from race to race and can be accessed by pressing 'U' or 'O' from the original and roguelike keysets respectively. Race Lvl Cost Stat Diff. Effect ----------------------------------------------------------------------- Amberite 30 50 Int 50 Shadow Shifting - recreates the level Amberite 40 75 Wis 50 Pattern Mindwalking - Restores drained stats and experience, removes fear and blindness, heals cuts, stuns, poison, and hallucination Barbarian 8 10 Wis 6 Remove fear, give heroism for (Warrior) 10+random(level) turns, heal 30 Barbarian 8 10 Wis 12 Remove fear, give heroism for (Other) 10+random(level) turns, heal 30 Cyclops 20 15 Str 12 Throw a boulder - fires a missile that does (3*level)/2 damage Dark-Elf 2 2 Int 9 Fires magic missile, 10% chance of beaming, damage (3+(level-1)/5)d4 Draconian 1 lvl Con 12 See below Dwarf 5 5 Wis 12 Detect traps, doors and stairs Gnome 5 5+lvl/5 Int 12 Teleport 10+level squares. Golem 20 15 Con 8 Stone skin - increase AC for 30+random(20) turns Half-Giant 20 10 Str 12 Stone to mud Half-Ogre 25 35 Int 15 Set an Explosive Rune (same as the Sorcery spell) Half-Orc 3 5 Wis 5 Remove fear (Warrior) Half-Orc 3 5 Wis 10 Remove fear (Other) Half-Titan 35 20 Int 12 Probing Half-Troll 10 12 Wis 6 Remove fear, give heroism for (Warrior) 10+random(level) turns, heal 30 Half-Troll 10 12 Wis 12 Remove fear, give heroism for (Other) 10+random(level) turns, heal 30 Hobbit 15 10 Int 10 Create a food ration and drop it near the player Imp 9 15 Wis 15 Below level 30, this fires a fire bolt, otherwise a radius-2 fire ball. Damage equal to player level Klackon 9 9 Dex 14 Below level 25, this fires an acid bolt, otherwise a radius-2 acid ball. Damage equal to player level Kobold 12 8 Dex 14 Poison bolt, damage same as level Mindflayer 15 12 Int 15 Mind blast, also attempts to scare, confuse, stun or sleep the target Nibelung 10 5 Wis 10 Detect traps, doors and stairs Skeleton 30 30 Wis 18 Restore drained experience Spectre 4 6 Int 3 Try to scare a monster Sprite 12 12 Int 15 Below level 25, sleep monsters around you. Otherwise, sleep all monsters in line of sight Vampire 2 1+lvl/3 Con 9 Steal life from the target monster dam = lev+random(lev)*max(1,lev/10) and heal the same amount, unless the player is Full (or Gorged). You gain 150 nutrition points per hp drained (a food ration is 5000). You do gain nutrition when Full, but cannot become Gorged using this Yeek 15 15 Wis 10 Tries to scare one monster Zombie 30 30 Wis 18 Restore drained experience --- Draconian breath attack --- There is a (level)% chance that the breath is a class-dependent special breath. Otherwise, you get a fire breath (2/3 of the time) or a cold breath (1/3 of the time). All breaths are ball spells with a radius of 1+level/15, and damage 2*level. Each class has two special, class-dependent attacks. The first has a 2/3 chance of occuring and the second a 1/3 chance. The special breath attacks are: Class 1st Attack 2nd Attack ----------------------------------------------------- Warrior Shards The Elements Mage Disenchantment Mana Priest Holy Fire Hell Fire Rogue Poison Darkness. Ranger Shards The elements Paladin Holy Fire Hell Fire Warrior-Mage Disenchantment Mana Chaos Warrior Confusion Chaos Monk Confusion Sound Mindcrafter Confusion Mental Energy High Mage Disenchantment Mana Note: Holy Fire - (dam*2 vs evil, good are immune, others resist) Hellfire - (dam*2 vs evil) Note: The mindcrafter's mental energy breath attack will be resisted by mindless creatures and psi damage can backlash if used against high demons and undead.